New York - Sony's launch of the PlayStation Vita next-generation
handheld video game player in North America and Europe Wednesday is expected to
bring the company a significant revenue boost, but the platform's success will
ultimately hinge on gamers seeking quality over convenience and cost, industry
observers said.
Strategy Analytics,
a Boston-based research firm, has forecast the game player to sell 12.4 million
units globally this year.
In making the prediction, the firm cited a major promotional
blitz behind the product and assumed the company will cut the price at some
point this year, resulting in a $180 average selling price. The Wi-Fi-only
version is currently selling for $250, while the Wi-Fi, GPS and AT&T 3G
model goes for $300.
Sony is hoping to
impress gamers by offering a console-like experience in a handheld platform.
Players have the option of using a directional pad and buttons, dual analog
sticks, front touchscreen and touch-sensitive back panel. It features an
accelerometer for tilting and twisting, and inward and outward facing cameras.
It also has a powerful processor and an AMOLED screen.
But the player will be competing in a market rife with
smartphones and tablets that play games costing less than $1 in some cases,
while many of Vita's games will sell in the $20 to $30 range.
Strategy Analytics said Vita's hardware sales could generate $2.2
billion this year, which would equate to a $1.2 billion annual revenue increase.
"The real value of the PlayStation Vita is its drive for content
revenue growth and its strategic position in Sony's entertainment ecosystem,"
said Jia Wu, Strategy Analytics connected home devices senior analyst. "The
PlayStation Store will have a vital role in selling games, videos and other
content through its online access. We believe that PlayStation Vita will cause
Sony's 2012 portable console software revenue to grow by $800 million compared
with 2011. Although it's too small a device to turn the company around in terms
of financial contribution, we expect it to bring in $2 billion incremental
revenue from both hardware and software sales in 2012."
The cross-platform availability of content will also boost Sony's
position in competition with giants Apple, Samsung and Microsoft, the report
noted. Sony can leverage its console gaming business, which Apple and Samsung
do not have, to build its online content Cloud.
"Despite the popularity of Xbox 360, Microsoft lacks a serious
portable console and mobile gaming device. So with PlayStation Vita, Sony
further strengthens its brand, device competition and future content reach --
even if the console hardware itself will not generate much profit," Wu said.
But the firm warned that a small profit margin on the device will
not in itself be enough "to save the struggling company from its current
turmoil."
The firm pointed out that the sub-standard quality of gaming on smartphones
and tablets today is good enough for most casual game players.
"To survive the march of smartphone's entering the casual gaming
space, Sony needs to achieve the Holy Grail of inventing innovative new game play
whilst at the same time investing heavily in exclusive content," said Wu.
Tracking Vita sales to date in Japan, the research firm said Sony
now is experiencing a slowing in demand that could be corrected with a timely
price cut.
Sales of the Wi-Fi version of PlayStation Vita at $249 initially
exploded, selling more than 300,000 units in the first week of release. But the
new console is barely moving 20,000 units per week in its home market after all
the hardcore fans made their purchases, mirroring the experience of the
Nintendo 3DS, Wu observed.
Strategy Analytics said it expects sales of PlayStation Vita in
North America and Europe to follow the same pattern, and predicted a price cut
will be essential to stimulate sales and forge a competitive position.
"Despite the solid design and strong processing power, it is
challenging to convince consumers to buy a dedicated game console above the
$200 price range in today's economic environment as Nintendo has learned. Sales
of 3G models will be a particular challenge as it demands a $50 premium and
additional data plan charges and in the long run is likely to represent only a
small portion of total PlayStation Vita sales," the report noted.
Abstract Web:
New York - Sony's launch of the PlayStation Vita Wednesday is expected to bring the company a significant revenue boost, but the platform's success will hinge on gamers seeking quality over convenience and cost.