Your browser is out-of-date!

Update your browser to view this website correctly. Update my browser now

×

AI Beginning To Infiltrate Increasingly Adult-Oriented Toy Market

AI-enabled toys will continue to mature

Toy Fair’s Generative AI panel (l-r): moderator Robin Raskin, founder, Virtual Events Group; Ben Erwin, creative executive producer, XR & emerging technologies consultant; Matthew Leopold, partnerships team lead at Alibaba; Sneh Vaswani, founder & CEO of Miko (image credit: Stewart Wolpin)

“Toys aren’t just for kids” is now more than just a tired truism within the toy industry. With an aging population combined with more advanced technologies such as artificial intelligence, the so-called “kidult” and “elder toy” markets are slowly gaining prominence and importance both behind the product design and marketing scenes as well as on toy and consumer technology product shelves.

Attendees at last week’s Toy Fair at New York City’s Jacob Javits Center were treated to a small but increasing number of AI-powered devices, as well as play products able to be enjoyed by those aged 80 months to 80 years. According to a recent survey conducted by the Toy Association, 89% of consumers this holiday season plan on buying toys for another grown-up, 53% of men surveyed plan on buying a toy for themselves, 41% of parents said they bought an average of 13 toys for themselves over the past year, and 20% of parents said they’d be buying a toy for an aging relative.

“What all of this data indicates is that the spending power of the kidult is growing and is giving way to new opportunities on either end of the kidult spectrum,” reported Kristin Morency Goldman, a Toy Association toy trend specialist. “We all know the developmental, cognitive, social, and many other benefits of play for children. But now consumers are really starting to understand that these benefits can extend to older adults as well.”

As to what kinds of tech toys adults will buy for whomever, AI is likely to become a more ubiquitous feature. At a show conference on “How the Toy Industry Can Use Generative AI,” moderator Robin Raskin referenced an observation made by Rob Reich, professor of political science at Stanford and the university’s Institute for Human-Centered AI associate director: “AI science is like a late-stage teenager, newly aware of its extraordinary powers but without a fully developed frontal cortex that might guide its risky behavior and lead it to consider its broader social responsibilities.” In other words, AI-enabled toys are as far along in their maturation process as the audience they are targeted at but will continue to mature.

Admittedly, actual AI-enabled toys weren’t that prevalent on this year’s Toy Fair show floor still dominated by non-tech plush, metal, paper, plastic, and wood game, licensed character, educational, and play offerings. What few tech-enabled toys on display this year were primarily STEAM/STEM-oriented, as well as the usual RC trains, drones, and automobiles, robots, and video game adjacent wares.

Here are our choices of the newest, most consumer tech-oriented toys unveiled at this year’s Toy Fair available for either last-minute stocking for this year’s holiday quarter or to prepare for next year’s gifting seasons – click on the image below to access the gallery.

See also: Adults Becoming Even More Important Toy Buyers

Featured

Close