CEVA, Inc. a licensor of wireless connectivity and smart sensing technologies and custom SoC solutions, recently announced the acquisition of the RealSpace 3D Spatial Audio business, technology and patents from VisiSonics Corporation.
“The acquisition of the VisiSonics’ spatial audio software and business builds on an already strong relationship and allows us to better serve OEMs who wish to enhance the audio experience of their products with a best-in-class immersive spatial audio solution with such world-class providers as THX Ltd,” said Amir Panush, CEO of CEVA in a statement. “The software is market-proven with industry leaders in gaming and hearables and presents us with an opportunity to expand our customer base by delivering on the true potential of this technology, including entry into the burgeoning consumer IoT and automotive markets.”
Future Market Insights estimates that the market for 3D audio will grow 4.1X from 2022 to 2032, reaching nearly $31.9 Billion in 2032 with spatial audio driving innovation in other end markets, including gaming, AR/VR, audio conferencing, healthcare, automotive and media entertainment.
“We have enjoyed a successful relationship with the VisiSonics 3D spatial audio team, incorporating their leading-edge software into our spatial audio solutions for gaming, music, and hearables,” said Jason Fiber, Chief Executive Officer of THX Ltd. “CEVA is an ideal company to work with THX to take spatial audio solutions to the next level given its synergistic voice, audio and sensor fusion solutions and embedded systems expertise. I look forward to working with CEVA to create further enhanced entertainment experiences for our customers.”
RealSpace spatial audio rendering software provides the most accurate digital simulation of real-life, immersive sound in the industry. Its proprietary algorithms create a realistic aural experience through as little as two-channel stereo audio while supporting full multi-channel and ambisonics.
With dynamic head tracking enabled, the RealSpace user experience is even more immersive, as the sound sources are held stationary while the user’s head is moving, simulating listening experiences in the real world. This allows the user to experience theater-like sound through headphones or earbuds when watching movies, playing video games or listening to music, podcasts or conference calls.
“For more than a decade, we have pushed the boundaries of innovation in the areas of capture, rendering, and personalizing spatial audio to create our spatial audio software,” said Ramani Duraiswami, founder and Chief Executive Officer of VisiSonics. “Now as spatial audio is set to become mainstream, CEVA is the right company to take our technology forward and fully exploit its potential through their global presence and synergistic technologies, and with key partners like THX Ltd.”
For more information on CEVA’s RealSpace spatial audio solution, visit www.ceva-dsp.com/product/ceva-realspace.
For further information about THX, please visit THX.com.
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