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Vidyo Video Chat To Be Part Of Wii U

Hackensack, NJ – Vidyo, a cloud-based video chat technology enabler, said Monday that its software platform will power the Wii U Chat video communication service that is included with new Wii U video game consoles.

Vidyo’s open platform lets game developers embed video chat into their games.

This announcement represents both a major step towards mass consumer adoption of video as a mainstream communication modality and further validation of Vidyo’s powerful software platform as the fabric of visual communication.

Vidyo provided Nintendo with a video solution that adapts to changing network conditions while being easy for consumers to use from the comfort of their living rooms,” said Genyo Takeda, General Manager, Integrated Research & Development Division, Nintendo Co., Ltd. “Vidyo’s software delivers both quality and performance and is easily integrated into Nintendo’s technology.”

Ofer Shapiro, Vidyo CEO said, the collaboration with Nintendo will add “Wii U consoles to the pool of Vidyo enabled systems which will build critical mass around Vidyo’s scalable architecture and software platform. With major players in a variety of industries selecting Vidyo’s software platform, including Google, Ricoh and Philips, we are changing the way people communicate visually in every facet of their lives. We are excited to have Nintendo, one of the most well-known companies in the world, also using our technology. Vidyo is the leader in business video communication and this partnership with Nintendo further extends and validates our leadership in the consumer market.” 

Vidyo’s platform is software-based, and can be customized for individual enterprise and vertical market video conferencing. The VidyoRouter is based on the company’s Adaptive Video Layering architecture and leverages the standard based Scalable Video Coding (SVC) – technology.

The technology eliminates MCU and offers error resiliency, low latency and rate matching to allow affordable, high quality video to work over the Internet, LTE, 3G and 4G networks.

The platform makes it uniquely attractive to partners driving H.264 SVC, HEVC and SIP videoconferencing interoperability in various standards bodies.

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