New York — The Anti-Defamation League’s National Consumer Technology Industry divisio
The number of games downloaded wirelessly to cellphones grew to 8.2 million in March, up 53 percent from January's 5.4 million, and the number of mobile-game buyers grew 44 percent during that time to 5 million, market research company Telephia found.
Consumers paid for about 88 percent of the downloaded games; the rest were free downloads.
For the first quarter, Telephia found the top five games by revenue were Tetris (5.2 percent of revenue), Tetris Deluxe (3.6 percent), Bejeweled (2.6 percent), JAMDAT Mahjong (2.2 percent), and Ms. Pac-Man (2 percent).
Telephia gathers its statistics from the phone bills of an opt-in panel of almost 35,000 cellphone users.
This TWICE webinar, hosted by senior editor Alan Wolf, will take a look at what may be the hottest CE products at retail that will be sold during the all-important fourth quarter. Top technologies, market strategies and industry trends will be discussed with industry analysts and executives.