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Is The ESRB Ratings System Broken?
November 8, 2007

The introduction of Take 2 Interactive/RockStar Games’ Manhunt 2 shows is the Electronic Software Ratings Board (ESRB) ratings have problems. Developers can play a song and dance with the ESRB, lock up certain content, release the game and unlock it to create just this case of firestorm. 

But the fact is that the ESRB ratings have had problems for years, and Manhunt 2 may have finally broken them for good. For several years I’ve covered and reported on game ratings. During this time, numerous video game authors, reviewers and analysts have expressed the same concern to me. The ratings can be confusing, and the fact that Manhunt 2 has earned a Mature rating just further complicates matters. 

An example I’ve used is that a World War II shooter such as Call of Duty has earned a T for Teen rating. This is for the game’s cinematic violence, language and situations, which seems clear enough. However, another World War II shooter Brothers in Arms earned a Mature rating for graphic violence and harsh language. A few choice four-letter words can make all the difference from Teen to Mature, just as the same words can turn a PG-13 film into an R-rated movie. That’s fine, but when Manhunt 2 — with scenes of torture, execution and non-stop violence — earns the same rating as the heroic gameplay of Brothers in Arms, there is a problem. 

If there was ever a game that deserved the Adults Only rating, it was Manhunt 2. Now, many critics (and even gamers) might find this to be a problem, and I’ve seen much flawed reasoning used in the defense of the Mature rating. The biggest argument is that Mature-rated games can be purchased by those 17 years and older, while AO is not for sale to anyone younger than 18 years of age. So, say the critics, does a year’s age make a difference? Why even have an AO rating they ask? 

But the point again is that the ESRB ratings are a bit confusing. There is E for Everyone, T for Teen and M for Mature. Notice this isn’t A for Adult, it is M for Mature. And this is an important distinction to make. It doesn’t mean you have to be 17 years old to play the game, just 17 years old to purchase the game. 

Thus parents are left to decide whether their children are mature enough to play the specific game, and yes I would agree that parents should always monitor what their kids play. But the ratings are confusing when one WWII game is Teen, another is Mature and features nearly the same type of gameplay, while yet another Mature-rated title is more violent than nearly anything in any R-rated film. 

There are many Mature-rated games that are probably fine for teens to play. This should be left to the parents. But the ratings are confusing when one M rated game, such as Dungeon Siege features virtually no foul language and earned its rating for “blood and gore.” However, Dungeon Siege is about as gory as “The Lord of the Rings” films, so it is a far cry from the graphic violence of Manhunt 2. 

Ratings are a guide for parents, and should be used as such; however, it would make it much easier for parents if games such as Manhunt 2, and even titles such as Grand Theft Auto and Scarface rightfully were given AO ratings. The developers of these titles will often say that these games are meant for adult players, so why not an Adults Only rating? 

Well, because the mass retailers won’t carry AO rated games at this point. It all comes down to the retailers at the end of the day. And this can be respected. Games cost a lot of money to make, and developers and publishers rightfully want to see a return on its investment. What is more surprising is how little the creators try to defend their work. Rather than standing behind their “creative vision,” the “artists” (and I use the term loosely) at RockStar found it better to edit their content and get a rating so they can sell to the masses. If the game’s extreme violence was so important to the story, you’d think they accept the AO rating and say, “Well, we always said it for adults.” But instead they filtered and edited the content, and pushed for a Mature rating. 

The real shame is that the ratings, which have had problems, may now be broken beyond repair.


Posted by Peter Suciu on November 8, 2007 | Comments (7)


November 8, 2007
In response to: Is The ESRB Ratings System Broken?
Chris A commented:

The writer is absolutely correct. The ratings on these games are attrociously liberal in what is an what isn't suitable for children. In most cases they are absolutely useless. I'm waiting for the day some parent takes legal action against a manufacturer for "dumbing down" the rating simply to sell games. I'm amazed at the wanton violence, languange and lessons these "games" impart to children. Any game in which "people" are killed, maimed, injured or violated should not be in the hands of a child. Our media, TV and entertainment outlets have taken the concept of death and destruction and cleverly disguised slaughter and mayhem as entertainment. Is there any wonder why we're percieving an increase in school and juvenile violence? Instead of playing baseball or football this generation of fat-ass, McDonalds-eating slob kids would rather sit at a computer and simulate commiting murder, rape, robbery and engage in warfare. Most of these "games" are nothing more than murder simulators. They are developed with the strategy of selling maximum destruction and marketed as realistic and graphic simply to make big bucks.




November 9, 2007
In response to: Is The ESRB Ratings System Broken?
Duh commented:

Yes, because it's the game developers and studios that rate the games. Oh no its not, it's an independent board. And who's buying the games for the kids? Thats right, the parents. Parents need to act like parents and not let their kid's xbox or tv be the babysitter.




November 9, 2007
In response to: Is The ESRB Ratings System Broken?
Peter Suciu commented:

Duh- I never said or implied that parents should use a game console and TV as a babysitter. Far from it. But the ratings need to be a guide BEFORE the game is even purchased. When one M rated game is a fantasy RPG that has no foul language and is a heroic adventure against evil, and another is a game where you're playing a criminal sociopath I see an issue. I see a problem with the ratings. But I also agree that gameplay should be monitored, but how many 15-year olds do you know that want mom and dad over their shoulder?




January 27, 2008
In response to: Is The ESRB Ratings System Broken?
John O commented:

I agree the rating system is broken. Im 16 and recently tried to purchase Kingdom Under Fire, so i could play online with a couple friends, but to my dismay i had to be 17 to purchase it from Best But without my mom or dad there. However i can rent it at blockbuster no questions asked. I've played the game. when you hit monsters they shoot blood, big woop. But theres no way it could hold a candle to games like gears of war or man hunt in ways of violence. And why does age have to directly relate to maturity anyway.




April 22, 2008
In response to: Is The ESRB Ratings System Broken?
MrBrightside commented:

It sickens me how biased you people are. I don't know why none of you understand any of this. It is not the responsibility of the ESRB to tell whether or not a game is bad for people. They give you a rating system that is effective enough. It is the responsibility of the consumer and ESPECIALLY of the parents to regulate what their kids are playing. Most of the time, it is the parents who get so upset about violent games. Almost 90% of the time, the parents are the ones buying these games for their kids and they have no idea what is in the game themselves. They don't bother to read the back of the box of check the rating on the back. I once saw a mother buying a copy of Halo 3 for her 10 year old son.




April 22, 2008
In response to: Is The ESRB Ratings System Broken?
Mike Foreman commented:

MrBrightside - I can understand where you're coming from, but as a 16 year old I'm afraid I don't agree. Many parents (such as my own) see the "M" rating on a game and immediately say I can't get it. Some games like Halo are much less violent than games like Star Wars: Republic Commando. Having said this, my mom got me Republic Commando (no questions asked) because it was rated "T", but would not let me buy Halo because of the "M" rating. All I want is for the ESRB to be reformed. I think they make a lot of mistakes for such an important rating board. I can definitely see why GTA is rated "M", but why Halo? Also, I'm sick of all these FPS games being rated "M". I can't find a game under the rating of "M" worth buying anymore because they're too mellow. Half the "M" rated games shouldn't even be rated "M". This goes both ways. As the writer said, Manhunt 2 shouldn't be rated "M", it should be rated "AO", and as I've been saying, Halo should be rated "T". Their mistakes go both ways.




May 1, 2008
In response to: Is The ESRB Ratings System Broken?
noodle commented:

Such irony... 9 years ago the computer game industry abandoned the (much more thorough) RSAC rating system for the ESRB because consumers were too lazy to read separate ratings for each of the 3 offensive categories. RSAC even provided a breif description of WHY a game had received a specific rating. Now it appears the ESRB has become as lazy as its customers were back in 1999, but they have the monopoly on official ratings because gamers (or rather the parents thereof) preferred to trust a one letter OPINION rather than take a minute to read the details for themselves.





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