Stream TV Debuts Glasses-Free 3D Conversion Technology
By John Laposky On Jan 23 2012 - 6:01am
LAS VEGAS – Stream TV Networks
introduced at International CES its
Ultra-D 3D technology that converts
standard 2D and 3D stereoscopic content,
which requires 3D glasses, into
autostereoscopic content that can be
viewed without glasses.
According to CEO Mathu Rajan, the
proprietary Ultra-D technology leverages
custom hardware, middleware
and software algorithms to enable realtime
conversion of video, photos and
games, through a converter box called
the SeeCube, which attaches to an
Ultra-D-enabled display.
The first two enabled displays available
were demonstrated at Stream
TV’s booth, 1080p LED TVs in 42-inch
and 55-inch screen sizes. Rajan said
partnerships are in the works, or being
sought, for more co-branded TVs, as
well as converter boxes, tablets, all-inone
PCs and laptops, gaming devices,
digital signage, cellphones and digital
picture frames.
Future applications could include 3D
conversion of X-rays, GPS devices and
advertising, Rajan said.
The real-time conversion to 3D without
glasses works with various content
formats including Blu-ray, DVD, PC
gaming, Internet, cable and satellite
content.
Rajan said a key differentiator of the
Ultra-D technology is the ability to enable
customization of the 3D effect to
address individual differences in spatial
perception and the varying impact
of 3D rendering on viewer comfort. The
technology allows users to increase or
decrease the 3D rendering effect, adjusting
for variance in content quality
and source as well as personal preference
of the viewer.
“We are extremely proud of what
we have been able to accomplish with
our Ultra-D technology. It is capable of
creating a significant shift in the way
people view media, comparable to the
transition from black and white to color
TV,” said Rajan.
He continued, “Our ultimate goal was to
create a solution that addresses existing
concerns impeding the adoption of 3D —
consumer aversion to expensive glasses,
viewer discomfort, variance in individual vision
and preference and the slow creation
of 3D content. It seemed we were aiming
for the impossible but we’ve made it possible
and will be sharing these hard-won
achievements with consumers in 2012.”